As overwatch 2 With the second competitive season coming to an end, the developers have released a small balance patch that will go into effect on Tuesday, January 24th at 1pm CT.
This patch focuses on some heroes and minor tweaks to certain mechanics that have been receiving complaints from the game’s playerbase.Roadhog, Sojourn, and Kiriko are the main targets for this small update.
overwatch 2 A third competitive season will begin in early February, and may include an even bigger patch along the way.developers already hinted at some big overall changes coming next month.
It is here all changes January 24th overwatch 2 patch.
〇varwatch 2 January 24th Patch Notes
- Chain Hook – Decreased impact damage from 30 to 5. The enemy’s final position after being pulled by the hook now makes him 4 meters from Roadhog instead of 3 meters.
- Scrapgun – Damage per pellet reduced from 6.6 to 6, heal time reduced from 0.85s to 0.8s, reload time reduced from 2s to 1.75s, max ammo increased from 5 to 6 .
These changes to Roadhog greatly reduce the hero’s one-shot kill potential after hooking an enemy. Prior to this patch, most non-tank heroes only shot him once after being hooked due to chain his hook damage and immediate follow up with Scrapgun.
The actual hook damage is now reduced to just 5 HP and the target is a short distance from Roadhog.
This means that enemies have more combat chances of being able to escape from Roadhog after being hooked. Yes, and the chain hook itself rarely kills.
Several small buffs have been added to Roadhog’s primary weapon to compensate for this major nerf to his infamous hook combo. The damage per pellet has been reduced, but the reload time and recovery time buffs allow the Roadhog to fire a bit faster. Increased ammo is also a slight buff.
- Fortify – Health bonus decreased from 125 to 75.
Orisa has a very small tweak to her Fortify ability in this patch. This ability was deemed too powerful with a bonus of 125 HP in addition to other benefits, so Orisa is slightly nerfed. This isn’t a big change, but Orisa players may need to keep an eye on his HP bar when using Fortify.
- Railgun – Energy Gain is no longer based on damage done by Primary Fine, but instead grants 5 Energy for each Primary Fire hit on an enemy. Primary Fire per Projectile His damage is reduced from 10 to 9.
Players have long asked for a nerf to Sojourn’s railgun. This nerf reduces Railgun charge time in nearly all situations.
This change disables both damage boosts or enemy armor while staying. Damage boost shots still grant him only 5 energy, for example armor or discord he gets 5 energy per shot even if he hits a target with an orb. This turns her railgun into a bit of a unique weapon.
It’s worth noting here that the patch notes specify that it only gives you energy when you hit an enemy. playernot enemy shields and other utilities. OW2 Players may still be able to recharge their railguns quickly, but this puts them in a tighter situation than actually facing the enemy.
- Healing Ofuda – Healing time increased from 0.85s to 1s.
This is a major undercut to Kiriko’s overall healing output, and further shifts her playstyle towards a dual-purpose support hero.
Each bill provides the same amount of healing, but players should think more carefully about how they use the paper rather than volleying the initial fire. , Chirico players should take the opportunity to think more carefully about their healing direction and use secondary fire more often.
Kiriko has been a top support pick since release, mainly due to her incredible damage output, but her healing is also just barely broken. Players should focus more on using damage.