One year since the release of the revolutionary CRPG giant Baldur’s Gate 3Developer Larian Studios’ ridiculous attention to detail remains impressive to this day. I’m not sure how the wizards there could have predicted all the weird and wacky things players would do in their open-ended epic, but it seems they’ve thought of everything. spoiler Baldur’s Gate 3 Act 3 continues!
YouTuber Proxy Gate Tactician I’m trying to test some weird edge cases and get some reaction from the game (thanks, PC Gamer). In the third act, players must collect three netherstones to progress, so content creators make sure to lose as many of these plot-centric devices as possible. In doing so, Proxy Gate Tactician uncovered some dialogue you’ve probably never seen before and some unique, non-standard game over sequences.
They tried to leave the stone in the underwater Iron Thorn dungeon, which the player only visits once, but doing so triggers an interesting reaction and a mini-quest to retrieve the stone. The stone inevitably makes its way back to the port in the Lower Town. By default, an ambush sahuagin will carry the stone away, but if the player has already defeated this fish enemy, it will end up in the hands of a fishmonger called the Old Troutman, who will sell it back to the player for a small amount. But what if, like the psychopaths of the Dark Urge, you’ve already defeated the Old Troutman? The stone will appear inside the fish’s body and wash up on shore.
Similarly, the Steel Watch Foundry can be irreversibly destroyed, so attempting to dispose of the stones within before that can result in a non-standard Game Over: a group of kobolds will emerge who plunder the stones from the rubble, and the player must retrieve them within five turns, after which they will receive a unique ending called “Lost the Netherstones”.