Capcom hosts the second closed beta test of street fighter 6 December 16th to 19th PlayStation 5, Xbox series, and computer Via Steam, the company made the announcement. The application Official website.
See below for details.
Contents of Closed Beta Test 2
- playable content ・Character creation (can be created only once), ranked match, casual match, battle hub match, open tournament, training mode, hub goods shop, extreme battle (updated daily), game center (updated daily), challenge (updated daily) , DJ booth, photo spot
- playable character – Luke, Jamie, Ryu, Chun-Li, Guile, Kimberly, Julie, Ken
- playable stage – Metro City Downtown, Xuanwu Temple, Career Bullion Tailor, Tien Hong Yuan, The Macho Ring, Training Room
- avatar creation ・You can customize the avatar displayed in the battle hub when you play for the first time. (Please note that you cannot save or load avatar recipes or remake avatars during the closed beta period.)
- Available features – Cross-platform play, control type (modern/classic), commentary (play-by-play commentators: Vicious / Tasty Steve / Aru / Kosuke Hiraiwa | color commentators: James Chen / Demon Kakka), CFN (Fighters List / Replays / ranking), online competition Fight request function, battle tutorial, battle setting, photo mode.
function explanation cupboard battle hub match The match begins when both you and another player are seated in the battle cabinet. You can enter training mode while waiting for a match. You can also spectate while others are playing. extreme battle The rules and gimmicks of extreme battles change daily. You can enter training mode while waiting for a match or watching others play. Game center Enjoy the classics again in this area. This is single player content that changes daily. You can also spectate while others are playing.
function explanation event tournament Tournaments are held regularly. Please come to the event counter and enter. Task Complete various challenges and receive rewards in the form of driving tickets. hub goods shop Use Fighter Coins and Drive Tickets here to get gear for your avatar. Fighter Coin (FC) Offered as an initial gift during the closed beta test period. Get it from the multi-menu news. Drive Ticket (DT) Obtained by completing challenges or participating in events.
function explanation menu device Use your handheld device to change your avatar’s gear and set the emotes you want to use. battle settings You can turn on Fight Requests for Ranked Matches and Casual Matches, set your favorite character, and make commentary and battle-related settings. multi menu Access Capcom Fighters Network, Rewards (Challenges), News, and Options from this menu. Changes since Closed Beta Test 1
- Bug fixes
- Fixed some bugs.
- Fixed an issue where the game would freeze when trying to sign out of a profile in Battle Hub.
- new function
- Added option to reduce input lag in graphics menu.When this option is on, input and action It’s happening on your screen. This is especially useful when using a monitor that can display at his 120Hz on the PlayStation 5. Xbox Series X|S.
- In the Steam version, you can get the same effect by turning this option on, setting Vsync to off, and setting the refresh rate to 120 Hz or higher.
- Please note that some tears may occur depending on the monitor.
- online battle
- behavior adjustment
- Adjusted the input delay behavior when the delay (displayed by the D value at the top of the screen) fluctuates frequently due to connection conditions, so that it no longer decreases with increasing rounds.
- Bug fixes
- Fixed an issue where waiting in one battle cabinet while spectating another would cause a black screen with a communication error near the end of the match you were spectating.
- Fixed an issue in Extreme Battle where if a projectile is on screen and Juri hits an explosive with Fuhajin, it will stay in Fuhajin’s animation until the projectile disappears.
- training mode
- Bug fixes
- Fixed an issue where the frame meter would not work properly if you chose to restore default settings.
- battle adjustment
- Fixed some bugs and tweaked some aspects of the game related to controls and overall strategy.
- No individual character adjustments since the last closed beta test.
- behavior adjustment
- Adjusted Modern Controls so that Crouching Heavy Kick is performed when pressing Down Forward + Heavy Attack.
- (Because it is not listed in the in-game command list, please note that if you try to execute the attack listed in the current command list, it may differ from the attack that appears.)
- 1. Jamie – Phantom Sway
- It is displayed as Down + Heavy, Heavy, Heavy in the command list, but it is activated by Down + Heavy, Heavy, Heavy during battle.
- 2. Guile – Phantom Dagger
- It is displayed as Down + Heavy, Heavy, Heavy in the command list, but it is activated by Down + Heavy, Heavy, Heavy during battle.
- 3. Chun-Li – Water Lotus Fist
- This move is in the command list, but if you use the modern control type and perform Shimo Mae + H, instead of Suiren Fist, it will be Chun-Li’s Crouching H Kick.
- When executing Super Arts commands such as quadrant forward x2 and quadrant backward x2, the input delay from the bottom to the front and back has been changed from 10 frames to 12 frames.
- Crouching Medium Kick that can be canceled into a special attack now has a hitstop of 9 frames instead of 10.
- Bug fixes
- Fixed a bug that attack was attached to the “Shoryuken” command input instead when performing a quarter circle advance special move with the semicircle advance command.
- balance adjustment
- Perfect parrying projectiles changes the damage scaling when hitting opponents while they heal, similar to perfecting parrying strikes.
- If you continue the parry stance after performing a perfect parry with a projectile, if you cancel the parry within a certain period of time, the recovery period for canceling the parry will not occur.
Bullet invincibility has been removed from the level 1 Super Arts of all characters.- Adjustment of Ryu
- balance adjustment
- Along with the changes to the invincibility of Level 1 Super Arts, Ryu’s Hashogeki and Shinhashogeki are now considered hits instead of projectiles.
- Fixed other minor combat-related bugs.
street fighter 6 Scheduled for PlayStation 5, PlayStation 4Xbox Series, via PC vapor 2023.
Check out the new trailer below.
Closed Beta Test 2 Announcement Trailer
English
Japan